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October 28, 2025

Goals

  • Fix flash unpowered emitter bug
  • Move everything from unrefactored folder
    • Figure out AudioManager

What I Worked On

  • Fixed unpowered emitter bug
  • Receiver now goes back to default color on the top instead of staying white when simulation starts
  • Replaced some portal animation code with a leantween
  • Fixed this bug where the buttonevents weren't getting cleaned up properly
    • Just did a hard reset
  • Fixed a bug with the laser
  • Fixed a really big bug with the buttons when there are multiple of same group they do not like that
  • Fixed a tremendous bug with movement not working on moving tiles
  • Finally started the audiorouter code
    • Had to update the gameevent code
  • Some scripts could do with some love but we removed all the components over.

Roadblocks / Notes

  • Should fix that movement issue with dirty calculation of projected plane
  • Stop level simulation should deactive receivers
  • So the big thing is audio now I want an event based system.

When I come back from dinner/lunch - Connect up this audiorouter thing to everything! Making sure everything works - Set up list of every sound effect that needs to be played - Figure out if there is anyything left to do in the refactor or if it's okay to merge? - Change the IDX of the tiles when moved - Fix this switch bug... how?

Next Session Goals

  • Wire up all the Audio sfx to AudioRouter
  • Work on the DebugLevelSelect this is a good guide
  • Check on our friend the kirby block?