October 28, 2025
Goals¶
- Fix flash unpowered emitter bug
- Move everything from unrefactored folder
- Figure out
AudioManager
- Figure out
What I Worked On¶
- Fixed unpowered emitter bug
- Receiver now goes back to default color on the top instead of staying white when simulation starts
- Replaced some portal animation code with a leantween
- Fixed this bug where the buttonevents weren't getting cleaned up properly
- Just did a hard reset
- Fixed a bug with the laser
- Fixed a really big bug with the buttons when there are multiple of same group they do not like that
- Fixed a tremendous bug with movement not working on moving tiles
- Finally started the audiorouter code
- Had to update the gameevent code
- Some scripts could do with some love but we removed all the components over.
Roadblocks / Notes¶
- Should fix that movement issue with dirty calculation of projected plane
- Stop level simulation should deactive receivers
- So the big thing is audio now I want an event based system.
When I come back from dinner/lunch - Connect up this audiorouter thing to everything! Making sure everything works - Set up list of every sound effect that needs to be played - Figure out if there is anyything left to do in the refactor or if it's okay to merge? - Change the IDX of the tiles when moved - Fix this switch bug... how?
Next Session Goals¶
- Wire up all the Audio sfx to AudioRouter
- Work on the DebugLevelSelect this is a good guide
- Check on our friend the kirby block?