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October 24, 2025

Goals

  • Create SSD of the open scene

What I Worked On

  • This session I successfully created a System Sequence Diagram of what is going on in the current scene. In doing so I uncovered a lot of holes in our current procedure.

Roadblocks / Notes

  • LevelColorSetter doesn't fire an event
  • LevelReadyChecker only checks for levelgenerated
  • PropPlaneGenerator and CameraScaler never gets called
    • PPG called after LevelGenerated, CS called after PropPlaneGenerated then the ready checker should wait for camerascaled before level is ready
  • LevelRunner is very much still in development. We cannot even fire the emitters at this stage. To fix this we are going to need to fire events on emitter click and keyboard press. LevelRunner will be in charge of managing this event

Next Session Goals

  • Sort out signal spawning.