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October 21, 2025

Trying to finish off things I didn't do last time

TODO (before session)

  • Finish inventory.md

What I Worked On

Used cursor to generate some event debugging stuff found in:

Window > Event System > Visual Event Debugger Event Debugger Window

Roadblocks / Notes

I found it difficult to work on inventory.md just overwhelmed by the amount of things to do. I think rather than trying to inventory everything we work on modelling the specific systems at play, particularly the events. We've explored enough so far just need to take a look at exactly how the level is supposed to be run and stuff. Next time i open this project i lowkey want to do a diagram of the events being fired similar to how i did originally. like we got to model the callstack for how all these things function that would make it easier.

Next Session Goals

Diagram event call stack for level generation/creation

Later on I would also like to model the callstack for more in-depth things about how the gridmanager and stuff generates levels etc.

Also we need to get a move on, eventually just trying to run the game and just fixing things that don't work is going to be important. - Fixing up componentfunctionality moving everything out of unrefactored is biggest thing too!