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November 24, 2025

  • Start adding some git issues about bugs
  • Try and make selecting a level actually play the level
  • LevelWon should carry levelprogress as payload

What I Worked On

  • Redid this issues template on Gitea so it's less bloated and nicer to work with
  • Added a bug issue for the barrier bug i've been noticing
  • Added some more issues and removed the task list on the signals docs
  • Levels now change over when won
  • When levels are unlock index they will scroll to chapter

Roadblocks / Notes

  • sub-issues and epics still ongoing pains, relating issues to others as dependencies a bit annoying
  • ScrollContent shouldn't be keeping track of it's state, either we scroll to top or bottom
  • LevelSelect should be split into multiple components, so we can transition between the states easily. On level won we do some record keeping, and we have a 'leveltransitioner' deal with level won and how we want to play narratives etc.
  • LevelWon and LevelsWonUpdated is a bad strategy and causes some race conditions
  • Maybe have two separate events that fire, newlevelwon and oldlevelwon?
  • SaveSystem shouldn't be keeping track of updating levelswon i think just serializing the levelswon
  • Updating levelsWon should be done in LevelSelect?
  • The way the LRC works is being unaccounted for.
  • Dealing with transitions
  • Test

Next Session Goals

  • Figure out a way to split level select
  • Test some icy levels
  • Add some docs for ansaar
  • Make the revolver and signal faster so testing levels doesn't take 200 years.
  • Create a level transitioner
  • Add better transitions to level won, etc.
  • Test thoroughly
  • Wait for signal to light up fully before calling level won!
  • Update docs for ansaar creating level
  • Tell ansaar about level select situation involving missing awakenign chapter set and level buttons
  • Update gitea issues to add stuff i just wrote up here ^
  • Think about next meeting topics