November 1, 2025
Goals
- Set up chapter music so it plays
- Set up serialization on levelwon
What I Worked On
- Fixed bug where components could move during simulation
- Fixed tracked cache folders (added to
gitignore)
- Fixed a bug impacting movement tiles
- Added new movement event indicating a moving component is basically complete
- Ensured that laser lines are generated on level play.
- Locked moving components until a tile has finished moving
Roadblocks / Notes
- Movement code needs to be fixed - leantweening maybe isn't worth it?
- Basically better calculation for when component is over the movement tile.
- Better calculation for dragging - AnimatinoCurves + different movement functions so we can test it better 1-5 keyaboird
- Better SO movement events with which puzzlecomponent moved, etc.
- Add commonplace for all the settings
- Better laser calculations with angle of incidence somehow?
- Need to reorder these logs!
Next Session Goals
- Fix the laser bug!!!!
- Serialization if I have the time.